import pygame
import random
from pygame.locals import*
def main():
pygame.init()
(mouseX, mouseY) = pygame.mouse.get_pos()
SCREEN = pygame.display.set_mode((800,800))
pygame.display.set_caption('Nellie wants to be a Geek!')
BACKGROUND = pygame.Surface(SCREEN.get_size())
BACKGROUND = BACKGROUND.convert()
BACKGROUND.fill((100,100,100))
x = random.randint(0, 255)
y = random.randint(10, 245)
z = random.randint(15, 200)
RAINBOW = (x, y, z)
x1 = random.randint(0, 255)
y1 = random.randint(10, 245)
z1 = random.randint(15, 200)
RAINBOW1 = (x1, y1, z1)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
PURPLE = (255, 0, 220)
BLUE = (50, 50, 250)
font = pygame.font.Font(None, 49)
text = font.render("Pooping Unicorn! Clicky clicky!", False, RAINBOW)
textPos = text.get_rect()
textPos.centerx = BACKGROUND.get_rect().centerx
BACKGROUND.blit(text, textPos)
SCREEN.blit(BACKGROUND, (0,0))
pygame.display.flip()
while 1:
for event in pygame.event.get():
if event.type == MOUSEBUTTONDOWN :
(mouseX, mouseY) = pygame.mouse.get_pos()
pygame.draw.circle(BACKGROUND, (RAINBOW1), (mouseX, mouseY) , 20, 20)
x1 = random.randint(0, 255)
y1 = random.randint(10, 245)
z1 = random.randint(15, 200)
RAINBOW1 = (x1, y1, z1)
if event.type == QUIT:
return
SCREEN.blit(BACKGROUND, (0,0))
pygame.display.flip()
if __name__ == '__main__': main()
import random
from pygame.locals import*
def main():
pygame.init()
(mouseX, mouseY) = pygame.mouse.get_pos()
SCREEN = pygame.display.set_mode((800,800))
pygame.display.set_caption('Nellie wants to be a Geek!')
BACKGROUND = pygame.Surface(SCREEN.get_size())
BACKGROUND = BACKGROUND.convert()
BACKGROUND.fill((100,100,100))
x = random.randint(0, 255)
y = random.randint(10, 245)
z = random.randint(15, 200)
RAINBOW = (x, y, z)
x1 = random.randint(0, 255)
y1 = random.randint(10, 245)
z1 = random.randint(15, 200)
RAINBOW1 = (x1, y1, z1)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
PURPLE = (255, 0, 220)
BLUE = (50, 50, 250)
font = pygame.font.Font(None, 49)
text = font.render("Pooping Unicorn! Clicky clicky!", False, RAINBOW)
textPos = text.get_rect()
textPos.centerx = BACKGROUND.get_rect().centerx
BACKGROUND.blit(text, textPos)
SCREEN.blit(BACKGROUND, (0,0))
pygame.display.flip()
while 1:
for event in pygame.event.get():
if event.type == MOUSEBUTTONDOWN :
(mouseX, mouseY) = pygame.mouse.get_pos()
pygame.draw.circle(BACKGROUND, (RAINBOW1), (mouseX, mouseY) , 20, 20)
x1 = random.randint(0, 255)
y1 = random.randint(10, 245)
z1 = random.randint(15, 200)
RAINBOW1 = (x1, y1, z1)
if event.type == QUIT:
return
SCREEN.blit(BACKGROUND, (0,0))
pygame.display.flip()
if __name__ == '__main__': main()
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