#brain fried. Need to sleep.
#Here's my pooping unicorn as of now.... but the unicorn is invisible.
import pygame
import random
import sys
from pygame.locals import*
background_image_file = 'CRSwall.jpg'
mouse_image_file = 'brush.png'
def main():
pygame.init()
SCREEN = pygame.display.set_mode((600,800))
pygame.display.set_caption('Nellie wants to be a Geek!')
BACKGROUND = pygame.image.load(background_image_file).convert()
mouse_cursor = pygame.image.load(mouse_image_file).convert()
SCREEN.blit(BACKGROUND,(-10, -10))
x1 = random.randint(0, 255)
y1 = random.randint(10, 245)
z1 = random.randint(15, 200)
RAINBOW1 = (x1, y1, z1)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
PURPLE = (255, 0, 220)
BLUE = (74, 74, 250)
font = pygame.font.Font(None, 49)
text = font.render("Pooping Unicorn! Clicky clicky!", False, RAINBOW1)
textPos = text.get_rect()
textPos.centerx = BACKGROUND.get_rect().centerx
pygame.draw.rect(BACKGROUND, (100, 255, 255), (0, 0, 600, 60))
pygame.draw.rect(SCREEN, (255, 200, 50), (800, 0, 600, 60))
(mouseX, mouseY) = pygame.mouse.get_pos()
pygame.draw.circle(BACKGROUND, (RAINBOW1), (mouseX, mouseY), 20, 20)
x1 = random.randint(0, 255)
y1 = random.randint(10, 245)
z1 = random.randint(15, 200)
RAINBOW1 = (x1, y1, z1)
pygame.display.update()
#screen.blit(ball.image, ball.rect)
BACKGROUND.blit(text, textPos)
SCREEN.blit(BACKGROUND, (0,0))
pygame.display.flip()
while 1:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN :
main()
BACKGROUND.blit(text, textPos)
SCREEN.blit(mouse_cursor.image, mouse_cursor.rect)
if __name__ == '__main__': main()
#Here's my pooping unicorn as of now.... but the unicorn is invisible.
import pygame
import random
import sys
from pygame.locals import*
background_image_file = 'CRSwall.jpg'
mouse_image_file = 'brush.png'
def main():
pygame.init()
SCREEN = pygame.display.set_mode((600,800))
pygame.display.set_caption('Nellie wants to be a Geek!')
BACKGROUND = pygame.image.load(background_image_file).convert()
mouse_cursor = pygame.image.load(mouse_image_file).convert()
SCREEN.blit(BACKGROUND,(-10, -10))
x1 = random.randint(0, 255)
y1 = random.randint(10, 245)
z1 = random.randint(15, 200)
RAINBOW1 = (x1, y1, z1)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
PURPLE = (255, 0, 220)
BLUE = (74, 74, 250)
font = pygame.font.Font(None, 49)
text = font.render("Pooping Unicorn! Clicky clicky!", False, RAINBOW1)
textPos = text.get_rect()
textPos.centerx = BACKGROUND.get_rect().centerx
pygame.draw.rect(BACKGROUND, (100, 255, 255), (0, 0, 600, 60))
pygame.draw.rect(SCREEN, (255, 200, 50), (800, 0, 600, 60))
(mouseX, mouseY) = pygame.mouse.get_pos()
pygame.draw.circle(BACKGROUND, (RAINBOW1), (mouseX, mouseY), 20, 20)
x1 = random.randint(0, 255)
y1 = random.randint(10, 245)
z1 = random.randint(15, 200)
RAINBOW1 = (x1, y1, z1)
pygame.display.update()
#screen.blit(ball.image, ball.rect)
BACKGROUND.blit(text, textPos)
SCREEN.blit(BACKGROUND, (0,0))
pygame.display.flip()
while 1:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN :
main()
BACKGROUND.blit(text, textPos)
SCREEN.blit(mouse_cursor.image, mouse_cursor.rect)
if __name__ == '__main__': main()
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