# my example to show a shell for class's for a game in Python
# I'm sure there is a better way, but this will kinda show you how to make the inheritance, and class thing
# work together. You can switch the modules around to any class, as long as the class is defined before you #use them.
## Meggamuffins is my name! Eating mushrooms is NOT my game!
#When you run this in terminal, it should show you how the order is written backwards,
# but the computer processes it bottom up. Same as the other shell, but in all classes.
## ALL props to Zed Shaw and his amazing learning tools. http://learnpythonthehardway.org
class State(object):
#could store global variables here, instead of making them global
def __init__(self, name):
self.name = name
class Wingame(object):
def __init__(self, chicken_dinner):
self.chicken_dinner = chicken_dinner
def winner(self):
print "winner winner , chicken dinner! %s"
class Endgame(Wingame):
def __init__(self, wawa):
self.wawa = wawa
def end_credits(self): #game over
print " You LOSE - Nellie Tobey - shell designer"
Wingame(object).winner()
class Battle(Endgame):
def __init__(self, charge):
self.charge = charge
def fight(self):
print "Lets get ready to wooooop azz."
Endgame(object).end_credits()
class Level_up(Battle):
def __init__(self, woot):
self.woot = woot
def stats(self):
print " congrats, you are level -impotent-"
Battle(object).fight()
class Enemy_pos(Level_up):
def __init__(self, pos_badguy):
self.pos_badguy = pos_badguy
def point_enemy(self):
print "There he goes! Gettim!"
Level_up(object).stats()
class Enemy(Enemy_pos):
def __init__(self, badguy):
self.badguy = badguy
def Rawwwr(self):
print " we need more chose to be the badguy games!"
Enemy_pos(object).point_enemy()
class Hero_pos(Enemy):
def __init__(self, sexy_pos):
self.sexy_pos = sexy_pos
def point_hero(self):
print " There he goes with that swaaard again!"
Enemy(object).Rawwwr()
class Hero(Hero_pos):
def __init__(self, sexy):
self.sexy = sexy
def mighty(self):
print "FF is better at female lead roles then American cinema"
Hero_pos(object).point_hero()
class Npc_pos(Hero):
def __init__(self, poser):
self.poser = poser
def point_npc(self):
print "character is at point (2, 3)"
Hero(object).mighty()
class Npc(Npc_pos):
def __init__(self, cpu):
self.cpu = cpu
def char_dialog(self):
print "You have a quest, let me give you arbitrary things to do!"
Npc_pos(object).point_npc()
class Inventory(Npc):
def __init__(self, stuffing):
self.stuffing = stuffing
def stuff(self):
print "inventory = this, that, the other thing"
Npc(object).char_dialog()
class Images(Inventory):
def __init__(self, image):
self.image = image
def show_image(self):
print " ******************* "
print " ** INTRO ** "
print " ******************* "
Inventory(object).stuff()
class Storyline(Images):
def __init__(self, story):
self.story = story
def storyintro(self):
print "story introduction"
Images(object).show_image()
class Start(Storyline):
def __init__(self, heregoes):
self.heregoes = heregoes
def game_instructions(self):
print "start, game instructions"
Storyline(object).storyintro()
Gamestart = Start(object).game_instructions()
# I'm sure there is a better way, but this will kinda show you how to make the inheritance, and class thing
# work together. You can switch the modules around to any class, as long as the class is defined before you #use them.
## Meggamuffins is my name! Eating mushrooms is NOT my game!
#When you run this in terminal, it should show you how the order is written backwards,
# but the computer processes it bottom up. Same as the other shell, but in all classes.
## ALL props to Zed Shaw and his amazing learning tools. http://learnpythonthehardway.org
class State(object):
#could store global variables here, instead of making them global
def __init__(self, name):
self.name = name
class Wingame(object):
def __init__(self, chicken_dinner):
self.chicken_dinner = chicken_dinner
def winner(self):
print "winner winner , chicken dinner! %s"
class Endgame(Wingame):
def __init__(self, wawa):
self.wawa = wawa
def end_credits(self): #game over
print " You LOSE - Nellie Tobey - shell designer"
Wingame(object).winner()
class Battle(Endgame):
def __init__(self, charge):
self.charge = charge
def fight(self):
print "Lets get ready to wooooop azz."
Endgame(object).end_credits()
class Level_up(Battle):
def __init__(self, woot):
self.woot = woot
def stats(self):
print " congrats, you are level -impotent-"
Battle(object).fight()
class Enemy_pos(Level_up):
def __init__(self, pos_badguy):
self.pos_badguy = pos_badguy
def point_enemy(self):
print "There he goes! Gettim!"
Level_up(object).stats()
class Enemy(Enemy_pos):
def __init__(self, badguy):
self.badguy = badguy
def Rawwwr(self):
print " we need more chose to be the badguy games!"
Enemy_pos(object).point_enemy()
class Hero_pos(Enemy):
def __init__(self, sexy_pos):
self.sexy_pos = sexy_pos
def point_hero(self):
print " There he goes with that swaaard again!"
Enemy(object).Rawwwr()
class Hero(Hero_pos):
def __init__(self, sexy):
self.sexy = sexy
def mighty(self):
print "FF is better at female lead roles then American cinema"
Hero_pos(object).point_hero()
class Npc_pos(Hero):
def __init__(self, poser):
self.poser = poser
def point_npc(self):
print "character is at point (2, 3)"
Hero(object).mighty()
class Npc(Npc_pos):
def __init__(self, cpu):
self.cpu = cpu
def char_dialog(self):
print "You have a quest, let me give you arbitrary things to do!"
Npc_pos(object).point_npc()
class Inventory(Npc):
def __init__(self, stuffing):
self.stuffing = stuffing
def stuff(self):
print "inventory = this, that, the other thing"
Npc(object).char_dialog()
class Images(Inventory):
def __init__(self, image):
self.image = image
def show_image(self):
print " ******************* "
print " ** INTRO ** "
print " ******************* "
Inventory(object).stuff()
class Storyline(Images):
def __init__(self, story):
self.story = story
def storyintro(self):
print "story introduction"
Images(object).show_image()
class Start(Storyline):
def __init__(self, heregoes):
self.heregoes = heregoes
def game_instructions(self):
print "start, game instructions"
Storyline(object).storyintro()
Gamestart = Start(object).game_instructions()
No comments:
Post a Comment